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Showing posts with label 3d max. Show all posts
Showing posts with label 3d max. Show all posts

Avidemux v2.5.4 (SVN-r6854)





What the heck is Avidemux?

Imagine an application which does everything VirtualDub can do, but runs on various platforms, supports a lot of containers, comes with all Codecs you need built-in and doesn´t use the nasty VfW interface. That applications is Avidemux! And now the "official" version: Avidemux is a free video editor designed for simple cutting, filtering and encoding tasks. It´s graphical user interface looks pretty similar to VirtualDub and most features known from VirtualDub are available too. Avidemux natively supports a great number of file types, such as AVI, MPEG, VOB, TS, MP4, ASF, OGM, MKV and FLV. At the same time Avidemux natively supports a wide range of Video/Audio formats, including MPEG-1, MPEG-2, MPEG-4 ASP, H.264/AVC, DV, HuffYUV, MP3, AAC, AC-3 and Vorbis. Tasks can be automated using projects, job queue and powerful scripting capabilities. Video-DVD or (S)VCD compliant streams can be created with easy-to-use "Auto" wizards. Multi-threading is supported!


What encoders are supported by Avidemux?

Avidemux comes with several video encoders built-in: Xvid (MPEG-4 ASP), x264 (H.264 aka AVC), libavcodec (MPEG-4 ASP, MPEG-2, MPEG-1, FLV, HuffYUV, FFV1, MJPEG, H.263, DV) and mpeg2enc (MPEG-1, MPEG-2). Also it includes various audio encoders: LAME (MP3), FAAC (LC-AAC), Aften (AC3), Ogg Vorbis and TwoLAME (MP2). Please note that Avidemux does not support the platform-specific and outdated ´Video for Windows´ (VfW) interface and it never will! This means there is absolutely no way to use DivX (or any other VfW-based Codecs) with Avidemux! But don´t worry: Avidemux will open all files, that were encoded with DivX, just fine. Avidemux simply uses it´s own (internal) MPEG-4 decoder instead of the proprietary DivX decoder. Furthermore the files encoded with Avidemux and Xvid will play 100% fine on a "DivX certified" player, as long as you use the appropriate encoder settings...


What video filters are supported by Avidemux?

Avidemux comes with a wide range of video filters built-in. Most of those filters were ported from MPlayer, VirtaulDub or Avisynth. There are filters for Cropping, Resizing (Bilinear, Bicubic and Lanczos) and Expanding. For processing of interlaced video, there are various Deinterlacing and IVTC filters (e.g. Yadif, TDeint, Kernel Deinterlacer, Smart Deinterlace, mcDeinterlace, DGBob and Decomb Telecide). Furthermore there are filters for Denoising (FluxSmooth, denoise3d/hqdn3d, Stabilize, Temporal Cleaner, etc.), Sharpening (MSharpen, asharp, etc.), Color Correction and many more. Last but not least there is a new plugin system for ´external´ video filters now. So you can add additional filters to Avidemux without re-compiling!

Important Web-Links

What´s New in version 2.5.4:

  • Added support for VP8 video decoding
  • Improved decoding of VC-1 video in the MPEG-TS container
  • Fixed decoding of UYVY video
  • Support for DIB video that requires flipping
  • Support for additional DV fourCCs (DVSD, CDVC, cdvc)
  • Added support for latest x264 core and updated Qt interface
  • Updated the FFmpeg libraries
  • Added support for compressed headers, MPEG-2 audio and VP8 video in MKV container
  • New AvsFilter for Linux (written by Fahr)
  • New OpenGL video renderer for the Qt interface (SDL has been deprecated)
  • New Plugin Manager for the Qt interface
  • Restored most of the internationalisation support that existed in 2.4
  • Compatibility improvements to auto wizards
  • Improvements to Unicode support for JavaScript files on MS Windows
  • GCC 4.5 support
  • Various minor fixes and enhancements



Vray for 3dsMax 2012

Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material.
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions.
Modified features:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting).
Added access to the V-Ray material override exclude list from MaxScript.
Support for the four FumeFX render elements.
Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript.
The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any).
Added an environment override slot for VRayCarPaintMtl material.
Added bump slot for the base layer of VRayCarPaintMtl material.
Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material.
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window.
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner.
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing.
XML output for the VRayRenderID render element.
MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays.
Added an option to VRayToon to compensate the camera exposure.
Ability to map the radius in VRayDistanceTex with a texture.
Option in VRayDistanceTex for a solid inside color.
Custom V-Ray materials now work in the Hair&Fur modifier.
Hair&Fur now produces the same object ID as the emitter object.
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures.
Crash with particular pre-render script that turns off V-Ray lights before rendering.
VRayBlendMtl material blocks the material IDs of its sub-materials.
V-Ray RT: Added support for RPManager material.
Bug fixes:
Noise with "Clamp output" option enabled produced noisy renders.
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be.
Slow rendering with many overlapping VRayProxy primitives.
Randomly missing gizmos when rendering VRayEnvironmentFog.
VRayLights that exclude an object could still affect that object through GI.
Rendering with GI may use more detailed texture mip-map levels than necessary.
VRayHDRI may not respect the specified memory limit for tiled textures.
Crashes with particle systems with 3d displacement and motion blur enabled.
Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry.
Incorrect velocity element with VRayFur.
Image copied from VFB to clipboard had the first column of pixels swapped for the last one.
Loading an image in the V-Ray VFB with a different resolution did not work correctly.
img2tiledexr used wrong formula when converting images from sRGB color space.
vrim2exr did not preserve the pixel aspect information in the resulting .exr file.
ply2vrmesh can convert RealFlow .bin files to .vrmesh files.
VRayExposureControl was not accessible from MaxScript.
Script error when there is a VRayPlane object in the scene.
VRayPhysicalCamera in "Movie" mode was not exported correctly.
Mesh lights were not exported with the .vrscene exporter script.
Fringes on the edges of flakes in VRayCarPaintMtl material.
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled.
Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache.
Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled.
The V-Ray
presets did not load if they were saved on a system where the decimal symbol is ",".
The file save dialog for .vrimg/.exr files was not resizable.
The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter.
The VRayLightSelect element allowed the user to pick meshes instead of just lights.
Incorrect velocity element when rendering Hair&Fur natively.
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one.
Wrong spelling for "affect specular" option in VRaySun.
Slow rendering of VRayEnvironmentFog with animated Noise texture.
V-Ray RT: Objects could disappear in animation.
V-Ray RT: When used as production renderer, animation of deforming objects was ignored.
V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam".
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT.
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer.
V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",".
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64.
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering.
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera.
V-Ray RT: Scene was empty if motion blur was enabled.
V-Ray RT: Problem with canceling batch render of animations.
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012.
V-Ray RT: Standard camera FOV animation was not working.
V-Ray RT: Support for the "Camera map per pixel" texture.
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer.
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner.
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material.
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work.


Download : Vray 2.0 SP1 x32/64